
Friday, 7 March 2008
Thursday, 28 February 2008
Week 8and 9

A very low poly model of Tala, with no textures just colourd faces so I could get a rough idea how she was looking. I made this just before I begun to UV map her.

Tala after I had mapped her UVz. I used a checkerd texture at first to make sure that when I applied textures to her, they would look right and not stretched.


The textures that I used to map Tala. I don't think these screenshots really justify how much effort went into texturing her. I know that sounds vain, but hours were spent getting this right and the details are not really shown in these images. Talking about detail getting lost..... due to time and things going wrong technically, certain details of Tala were axed, such as the beads that I gave her and her earings. Her hair also had to go, as for some reason the alpha maps wouldn't work, they kept going pink and Dan C didn't know how to fix them :S ah well, something to work out for our next project.
Wednesday, 27 February 2008
Week 6 and 7.
The spiky parts sticking out of her hair will hopefully be made from planes and alpha maps that have been Zbrushed, but at the moment it all depends on time. Basically the rest of her hair is a 'lizards tail'- something that can be removed and is not a necessity if time runs out.
The top was one of my favourite items of clothing to make. By the time I had gone onto modelling this I was pretty comfortable with Zbrush.
The jeans have left permanent mental scarring!! These were the objects that I first begun to model in Zbrush because I thought they looked easy and were a main object. The lies!! When I first exported the Maya low poly version into Zbrush I had included the pockets that I had built onto the mesh. As I added more divisions the pockets would just melt and look terrible and I spent ages trying to get them to look right. In the end I had to rebuild her jeans in Maya pocketless and export them back into zbrush and rebuild from scratch. It was only later after I had nearly finished building everything in Zbrush that Dan C worked out how to add more divisions without loosing the shape of the mesh. Ah well, it helped out on a few objects, and is good to know for when I build other objects in the future. And don't get me started on her camel toe!! Disgusting!! And it refused to leave the mesh!! That took ages to rectify!!
Custom brushes made in Photoshop:






The Plain Hideous!!:
Somehow I got her all pixleated and incredibly fat!!! And the pockets?! Urch :(
A gun made out of playdough!
The Maya Objects:
The low poly objects that I modelled in Maya. You can see the Zombies head instead of Talas as Dan had already put together Zombie first. As they have the same body it made no difference where I modelled the clothes from.
Low poly hair, ear and earring. I really like the ear! It's really low poly but still looks like an ear :) Also, I wanted her ear to look good, as I love ears.. I know that sounds strange, but I find them fascinating for some reason, so I wanted Tala to have nice ears. And I'm naming the hoop in her ear Dan-Ryan after Dan, obviously. The reason being is that he hates the one I have in my ear, as much as I hate the one going through his nose, so giving the main character an earring like this is a little dig at Dan :P
On the subject of the environment..... I gave in and gave Jake my objects :( There is just not enough time. Except for the dream catchers and wind chime. Oh no wait..... he made my dream catcher, his test on whether planes would work was really good so I thought that it should stay :( (the dream catchers called Jared by the way), and the wind chime... well only time will tell if I have time to texture it.
The images that I've been working on to design her clothes. Me and Dan R sat down together to design clothes for our characters. Zombie was quite easy while Tala was hard, which was the opposite to what we had anticipated. Zombie turned out easier because we could be really creative with her, she was very themed and Dan had already got quite a clear vision in his head, where as Tala could be dressed almost anyway, but neither of us could quite figure out how. I had a rummage through my wardrobe after the Internet hadn't given us much inspiration, and luckily found a better result here. I know the images above are really bad, but they got the job done.
This inspired Tala's top. It looks a bit ugly when not on a person, but I like it.
The jeans came from some boots that I have. This was a strange kind of compromise. Dan Ryan really wanted Tala to wear boots but I didn't because I had visions of her looking like the main woman in 'Van Helsing' who totters around after vampires in the tallest heels imaginable. Unfortunately the rest of the group wanted her to wear boots as well. The only boots I really like are the ones Tala is wearing because they look good and are practical, but Dan R doesn't particularly like them... all the more reason for me to include them :P hehe. No, obviously I showed the group my idea for the boots and we all agreed :)
Tutorials that helped me: