This week, myself and Dan R tweaked our heads in Zbrush. Dan C showed us how to use the programme as neither of us had used it before.

The low poly head after it had been inported into Zbrush. Z brush was difficult to get used to at first. We lost all the work we did on the first day because we saved our work as a document, instead of as a tool. Although, it gave us practise with using the programme etc, it was extremely frustrating. But continue on we must.


I looked through the default brushes Zbrush had and decided that I would make my own for her scar as the brushes that were avaliable weren't suitable as they were eith too thick or too simple etc. Dan R had found some really distince images online that we could use, so I searched through the images that he found.

I adjusted the image in Photoshop, but when I painted it onto Tala's face, it didn't look right. No matter how large or small I made the brush, it made her face look like it had been burnt with acid. Me and dan searched through the images again and Dan picked out the one below.

I realise that ist is of a pigs slaughtered body, but it looked like a good gash, and I didn't think that most people would look through these sorts of images to get a scar, so it would hopefully be fairly original.



I then added eyebrows to finish off her face so that Dan C and Jake could take it away and create the blend shapes.

As time was running out me and Dan R decided to model the low poly body together, as we only needed one body which we could adjust and make individual in zbrush next week. I moddeled the upper torso, arm and hand.


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